Mount And Blade Warband Max Attributes

broken image


OpenBrf (last ver: 1 Nov 2010)
A tool to edit resource files (BrF). Exports and imports everything, lots of features. Visualizer function for mac.
Note: To access most functions, right click on the object to be processed, in the object list on the left.

  1. Mount And Blade Bannerlord
  2. Mount And Blade Warband Max Attributes Chart

Skyrim daedric artifacts mod. Mount & Blade is a 2008 medieval strategy action role-playing game for Microsoft Windows, developed by Turkish company TaleWorlds Entertainment, and published by Swedish company Paradox Interactive. In the game, the player controls a customized character to battle, trade, and manage a fief in the medieval land of Calradia. A simple and easy to follow guide. Other Mount & Blade: Warband Guides: Cheats. Basic and Improved Infantry Melee. Prophesy of Pendor Guide. Guide to Soloing. Kingdom of Nords Guide. Starting Options As soon as you launch the game, the main menu presents you with.

Features

  • import/export/previews everything in a BRF file: Skeletons, Animations, Meshes (including rigged and vertex animations), Collision objects all kinds.
  • Directly edit Materials, Textures and Shaders.
  • Backwards compatible with 0.808, and forward compatible with warband
  • Previews and exports skeletal animations with customizable skins


Loading & saving:

  • Loads and saves all contents of BRF files:
  • Meshes (including vertex-animated & rigged)
  • Collision objects (including spheres capsules manifold & faces..)
  • Textures, Materials, Shaders
  • Skeletons, Skeletal-animations.


Mount And Blade Bannerlord

Compatibility:

  • M&B ver 1.011 complaint.
  • Back compatibility with M&B .808 BRF files (load only).
    'Forward' compatibility with Warband BRF files (save/load).


Viewing

  • Meshes, Collision objects, Skeletons, Skel-animations, Texture, Material and Hit-boxes shown in 3D view (using, as appropriate, textures, wireframe, per-vertex color, animations, customizable skins, alpha channel, xrays -- for collision objects, etc)
  • All attributes for all objects (e.g. flags, numbers and strings) are shown in the GUI.
    navigation mode (WASD) for interiors; custom view orientation for helmets.
    'side-to-side', 'combined', 'auto' modes for viewing multiple selections.

Bcmfn2 driver windows 10.

Mount and blade warband max attributes free

Importing & exporting

  • Meshes exported/imported in: obj (including multi-material), ply, dxf (autocad), dae (collada), off. (not all formats allow to export vertex colors or normals. Normals are recomputed if missing).
  • Rigged meshes, Skeletal-Animations: export/import as SMD (or maya .ma, experimental)
    Skeletons: export/import as SMD -- also, export/import as a control (static) mesh
    Vertex-animated meshes: export/import as MD3, or as separate frames,
    Collision bodies: export/import as multiple-object obj (notes on usage: see this info)
    Hit-boxes: save/load in/from data.xml file, or as turn into Collision Bodies (notes on usage: see this info)

Mount And Blade Warband Max Attributes Chart


Basic editing

  • Direct editing of any attribute of any object (e.g. flags).
  • Group edits: multiple-select objects to view or edit them all in one go (e.g. renaming a
  • group will edit prefixes)
  • Cut (ctrl+X), copy (ctrl+C) and paste (ctrl+V) objects to easily move them from a brf file to another.
  • Remove, rename, duplicate, sort objects: move them up and down in the list. Group rename
  • works also for groups of objects (you change, add, or remove common prefixes). Sort objects alphabetically (command under 'Tools'). Etc.
  • With [ctrl+R] you repeat last command!
  • Undo/redo with [ctrl+Z], [ctrl+Y]


Want to contribute with a translation? See Web page!
http://forums.taleworlds.com/index.php?topic=72279.0
http://mbmodwiki.ollclan.eu/OpenBRF

File History

Aug-26-2009 Ver 0.0.17
- added support for vertex-animations (compose them frame by frame, cut-copy-paste individual frames, export-import individual frames, including two options on how to assemble frames).
Sep-01-2009 Ver 0.0.18:
- bug fixes (most important about OBJ imports) and minor improvements.
Sep-03-2009 Ver 0.0.19:
- added 'forward compatibility' with warband files (save/load)!
- added a mirror (flip) tool for meshes and collision.
- improvements on stability
Sep-05-2009 ver 0.0.20:
- added a bit of diagnostics. If you see blue-white patterns instead of your texture, see in 'settings' menu.
Sep-07-2009 ver 0.0.21:
- added transfer rigging tool (to copy rigging from a mesh to another)
Sep-12-2009 ver 0.0.22:
- added a tool to scan the entire module for errors and inconsistencies.
Sep-14-2009 ver 0.0.23:
- added a search in module tool (in module menu).
- added a rescale-mesh option (in context menu -- right click)
Sep-16-2009 ver 0.0.24:
- (minor) now finds texture even if material fields wrongly include .dds extensions
- plus, added an option to autofixed dds files.
Sep-18-2009 ver 0.0.25:
- added rotation/translation tool (for meshes and collision objects)
- skeletal animation frames times now can be viewed and edited
- shearch ./texture dir too for out-of-module textures
Sep-22-2009 ver 0.0.26:
- Added 'Shift animation' tool, to shift an animation timing forward/backward
- A little bit of polishing..
-- it now updates textures too on refresh command ('F5')
-- it displays size, format etc in texture 'data' box
-- texture aspect ratio is now preserved in texture viewing
-- time of loading first brf of a large module strongly decreased
Oct-07-2009 ver 0.0.27b:
- Export/import support for multiple material/mesh OBJ
- Optional crease angles computation when recomputing normals
- Minor: collision-manifold import orientation bug fixed. Minor2: now cut and paste works with group of objects.
Oct-16-2009 ver 0.0.28:
- Added options in 'Search in module' tool
- Custom viewing modes for helmets (puts them in vertical)
and scenes (like interiors -- uses wasd navigation)
- Dataset navigation (e.g. mesh-to-material or material-to-texture) now accessible with clickable links.
- Will now actually work if set as predefined appl for brf files (you must set it manually)
- Tips in status bar for practically all options and tools
- New 'paste rigging' option (under 'edit') to transfer the rigging
from (optionally multiple) exemplar meshes to (optionally multiple) target meshes
- Color per vertex bug fixed (used RGB instead of BRG)
Oct-18-2009 ver 0.0.29:
- Fixed ply format import/export for static meshes (should now import/export colors -- works with MeshLab)
Oct-19-2009 ver 0.0.30:
- Multiple import of almost everything (meshes, rigged meshes, mesh animation frames, materials, textures..)
- Import from another BRF (everything inside it) (but consider copy and pasting stuff from a BRF into another, instead)
- Patch: big fix of paste-rigging and (transfer rigging) method.
Oct-25-2009 ver 0.0.31:
- Doesn't choke-n-die anymore on finding an invalid or corrupt brf when scanning module.ini
(it just reports this in module error report when requested)
- Added 'combine mesh' tool (combines multiple meshes into one -- also works with animated/rigged)
- Added a mesh tool to attach and rig a mesh to a single skeleton bone (useful e.g. for boots)
- Minors: 'del' now deletes selection, multiple textures selectable, left-right arrows change tab, F3 ranames object.
Nov-06-2009 ver 0.0.32:
- Correctly imports ply meshes from blender (useful for meshes with vertex-per-color)
- Backfacing faces removal/addition (useful for beard meshes, fur, etc)
- Preliminary export/import of rigged-meshes/skeletons from Maya .ma files
- Minor interface upgrades (tab order, removal of redundant options)
- Minor bug fixes (rigging with >4 bones, stability..)
Nov-11-2009 ver 0.0.33:
- Added a view-mode to view many objects at once side to side (select multiple objects to make view mode available).
This is defaulted when selecting multiple materials.
- Added an option (under options) to autocenter and zoom objects according to all content of BRF file instead of current selection only.
Useful to compare absolute sizes.
- Added possibility to add/change name of multiple object starting with a common prefix (e.g. all xyz.LOD0, xyz.LOD1 ..).
Just make a multiple selection and 'rename' (F2)
- Nice icon by Amade (thanks to swyter too!)
- Fixed: blender ply imports (maybe), false 'not in module.ini' warnings..
- Minors (more readable numbers, search windows now remembers settings..)
Nov-20-2009 ver 0.0.34: (mini update)
- added options to discard rigging, color or vertex animations from a mesh (I needed it)
- minor fixes
Nov-23-2009 ver 0.0.35: (mini update)
- fixed a bug in vertex animation construction
- added an option to 'paste modifications'
Jan-2-2010 ver 0.0.36: (mini update)
- more robust frame combination for making animations
- new frame combination mode for making 'quiver' animations
- tool to sort objects in alphabetical order
- fixed a bug where it exported rigged meshes with the wrong skeleton
Mar-3-2010 ver 0.0.37 + 0.0.37b: (micro update)
- fixed bug occurring when >500 objects in a file
- added bulk export of meshes
Aug-6-2010 ver 0.0.38 + ver 0.0.38b:
- added import/export of vertex animations as MD3 files ('Quake' files)
Aug-7-2010 ver 0.0.39 + ver 0.0.39b:
- added an option to keep or ignore texture seams when recomputing mesh normals
- added capability to import load/save the latest WarBand BRF format (used by three files only in native)
- ameliorated quality loss of MD3 vertex animation export (due to position quantization, by rescaling them)
- better import of SMD rigged meshes (imports with warnings instead of crashing if too many bone connections)
Sept-17-2010 ver 0.0.40:
- fixed translations support [by Foxyman!]
- added Chinese translations [by Foxyman!]
Sept-18-2010 ver 0.0.41:
- added support for non ascii paths (e.g. with Chinese characters in them)
- 'Find in Module' and 'Scan for Errors' searches are much, much faster (after first time)
- new 'Add to Clipboard' command (under 'Edit') to cumulate objects in clipboard
- new 'Copy Timings' options to transfer timings from an animation to another (vertex or skeletal alike)
- new an option to test new translation files (*.qm) from QT-Linguist (under Settings->Language)
- fixed bug where it would use wrong skeleton when exporting SMD vertex animation
Sept-19-2010 ver 0.0.42:
- added Spanish translation [by Swyter!]
- fixed a search window bug in last version ('no results')
- added a tool to auto-optimize Collision Objects from triangle-meshes to quad-dominant-meshes
Sept-20-2010 ver 0.0.43:
- added a command to quickly add backdrops for menus (under 'import')
Sept-21-2010 ver 0.0.44: (mini update)
- added a command to merge several Body Collision meshes into one
- fixed the 'click on BRF and openBRF opens it' error
Sept-24-2010 ver 0.0.45: [notes] (substantial Module-management update)
- scan the entire module .TXTs (some ten of them) to find out what is actually used in the module (both WB and M&B)
- added 'used By' submenu , to navigate from an object (meshes, materials..) to any objects using it
(e.g. from a material to any mesh using it, etc). Find it by right clicking on any object.
- in the same submenu, you can see what TXT file, if any, is using that object (directly or indirectly)
- highlight objects (meshes, materials, ..) which are actually used by the module (F3, or look in Module menu)
(also if an object can be safety removed -- not used by other ob, is lightened)
- warning given when saving common-res files
- Module Menu revamp:
-- command to choose a Brf inside current module (including ones non included in module.ini)
(also shows how many used/unused objects they contain)
-- command to list unreferenced texture-files sitting on disk (e.g. DDS)
-- command to show module statistics
-- added .txt related errors to Error reported by 'scan module for errors'
Sept-26-2010 ver 0.0.46:
- fixed item_kinds1.txt scanning for latest WarBand
- using alpha transparency during mesh rendering (according to used material flags)
-- (this can be disabled in Settings)
Sept-27-2010 ver 0.0.47: (micro update)
- added a command to change current module (under 'Module' menu)
Sept-28-2010 ver 0.0.48: (micro update)
- added reflections in mesh preview for certain materials
Sept-29-2010 ver 0.0.49:
- added command to turn mesh (or mesh groups) in collision objects
- fixed a few bugs relative to the last updates
Oct-8-2010 ver 0.0.49b: (very minor update)
- fixed a few minor bugs (texture loss on language change, SMD import made more robust)
- updated chinese translation [by foxyman!]
Oct-8-2010 ver 0.0.49c: (very minor update)
- fixed a bug importing obj-s as static meshes
Oct-8-2010 ver 0.0.49d: (very minor update)
- fixed undue case-sensitivity in redundant texture files (dds) identification
- fixed usage of glove meshes (from items.txt)
- slightly improved error reporting (less errors in native)
- fixed 'create new shader' dialog
- updated spanish translation [by swyter!]
Oct-21-2010 ver 0.0.50:
- more robust with older openGL versions (hopefully)
Just disable shaders by: [Settings] -> [On mesh rendering] -> [Always use default material]
- now autosaves mesh flags compatible with warband if you save in warband format.
- added an option to color a mesh with uniform color (per vertex)
- added German translation [by Vlejundo!]
Nov-01-2010 ver. 0.0.51
- improved 'open module BRF' dialog (F7)
-- now reporting line number of each brf file (inside module.ini)
-- added 'edit module.ini' option
- improved texture 'data' box
-- added 'origin' box (i.e. module texture folder, or common texture folder)
-- added a button to show the DDS file in file explorer
- new skeletal animation command
-- merge two animations
-- remove a time interval from an animation
-- extract an animation from another, given a time interval
- improved stability with opengl/glew
-- in attempt to solve the reported (rare?) compatibility issues





broken image